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How many copies did Dino Path Trail sell?

Estimated copies sold
≈ 6k–9k
$24k–$64k after Steam's cut $43k–$99k before Steam's cut
from 234 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dino Path Trail and predicted how it would do from its 8 similar games. Every figure here, including Dino Path Trail's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 105k–361k
best case 443k (Cultivation Tales)
Games like Dino Path Trail

A typical game among these

≈ 105k–361k copies

≈ $1.1M–$2.9M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Action Roguelike (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cultivation Tales at ≈ 338k–549k copies, ≈ $1.9M–$5.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 444 to 13k.
The genre you'd be entering
These games
The similar games share Action Roguelike (4 of 8) and Horror (4 of 8).
The winners
Winners here lead with Sandbox + Building, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BELOW
2018
Est. copies
≈ 42k–68k
SteamSpy under 20k
Est. revenue
$287k–$771k after Steam's cut $521k–$1.2M before Steam's cut
$24.99
1k reviews
Mostly Positive
Open WorldAction
SULFUR
2024
Est. copies
≈ 259k–421k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before Steam's cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Cultivation Tales
2024
Est. copies
≈ 338k–549k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before Steam's cut
$19.99
14k reviews
Mostly Negative
SandboxBuilding
Sker Ritual
2024
Est. copies
≈ 149k–242k
SteamSpy 200k–500k
Est. revenue
$820k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$19.99
6k reviews
Very Positive
Story RichMultiplayer
Boris and the Dark Survival
2020
Est. copies
≈ 92k–150k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Very Positive
ActionAdventure
EMPTY SHELL: PROLOGUE
2023
Est. copies
≈ 35k–57k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Action RoguelikeRogue-lite
Golden Light
2022
Est. copies
≈ 99k–161k
SteamSpy under 20k
Est. revenue
$546k–$1.5M after Steam's cut $992k–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
3DAction
PANICORE
2024
Est. copies
≈ 323k–524k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$886k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$9.99
13k reviews
Mostly Positive
HorrorOnline Co-Op

Sizing up your own game? See how many copies games in its genre usually sell before you build it.