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How many copies did FORCED: Slightly Better Edition sell?

Estimated copies sold
≈ 177k–287k
$728k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
from 3k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid FORCED: Slightly Better Edition and predicted how it would do from its 8 similar games. Every figure here, including FORCED: Slightly Better Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.3M–5.5M
best case 18.7M (Brawlhalla)
Games like FORCED: Slightly Better Edition

A typical game among these

≈ 2.3M–5.5M copies

≈ $14.2M–$29.4M after Steam's cut

from ~69k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.1M copies.

The genre you'd be entering
These games
The similar games share Co-op (7 of 8) and 4 Player Local (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
When they shipped
The similar games span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Castle Crashers®
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2.0x vs typical
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2DOnline Co-Op
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≈ 2.0M–3.2M
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Overcooked! 2
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Brawlhalla
2017
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≈ 14.2M–23.1M
6.0x vs typical
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HELLDIVERS™ Dive Harder Edition
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≈ 1.6M–2.7M
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Magicka
2011
Est. copies
≈ 2.1M–3.3M
SteamSpy 2M–5M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before Steam's cut
$9.99
32k reviews
Very Positive
ComedyCo-op

Sizing up your own game? See how many copies games in its genre usually sell before you build it.