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How many copies did DwarfCorp sell?

Estimated copies sold
≈ 5k–8k
$4k–$11k after Steam's cut $8k–$17k before Steam's cut
from 175 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DwarfCorp and predicted how it would do from its 8 similar games. Every figure here, including DwarfCorp's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 67k–163k
best case 1.0M (Dwarf Fortress)
Games like DwarfCorp

A typical game among these

≈ 67k–163k copies

≈ $456k–$572k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Colony Sim (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dwarf Fortress at ≈ 783k–1.3M copies, ≈ $6.5M–$17.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 435 to 16k.
The genre you'd be entering
These games
The similar games share Colony Sim (4 of 8) and Dwarf (3 of 8).
The winners
Winners here lead with Dwarf + Colony Sim, priced around $24. The breakout hits carry Dwarf + Sandbox + Colony Sim; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noble Fates
2021
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$253k–$681k after Steam's cut $460k–$1.0M before Steam's cut
$24.99
1k reviews
Very Positive
Early AccessColony Sim
Craft The World
2014
Est. copies
≈ 961k–1.6M
7.8x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.5M after Steam's cut $9.1M–$20.8M before Steam's cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Dwarfs!?
2011
Est. copies
≈ 68k–111k
SteamSpy 100k–200k
Est. revenue
$188k–$505k after Steam's cut $341k–$776k before Steam's cut
$9.99
1k reviews
Mostly Positive
DwarfColony Sim
Dwarf Fortress
2022
Est. copies
≈ 783k–1.3M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before Steam's cut
$29.99
32k reviews
Very Positive
DwarfColony Sim
KeeperRL
2024
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$247k–$665k after Steam's cut $450k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
UndergroundSimulation
Regions Of Ruin
2018
Est. copies
≈ 141k–230k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$466k–$1.3M after Steam's cut $848k–$1.9M before Steam's cut
$11.99
5k reviews
Very Positive
RPGAdventure
Maelstrom
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayPirates
Knights of Pen and Paper 2
2015
Est. copies
≈ 141k–229k
SteamSpy 200k–500k
Est. revenue
$310k–$834k after Steam's cut $564k–$1.3M before Steam's cut
$7.99
3k reviews
Very Positive
RPGTurn-Based

Sizing up your own game? See how many copies games in its genre usually sell before you build it.