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How many copies did Bloody Knuckles Street Boxing sell?

Estimated copies sold
≈ 5k–8k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 215 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloody Knuckles Street Boxing out and predicted the genre from its 8 similar games. Every figure here, including Bloody Knuckles Street Boxing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–16k
best case 712k (Undisputed)
The Boxing genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5k–16k copies
≈ $48k–$125k after Steam's cut
from ~197 reviews
Best case
≈ 542k–881k copies
Undisputed · ≈ $7.5M–$20.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 52 to 16k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Boxing (5 of 8) and Sports (5 of 8).
The winners
Winners here lead with 3D Fighter + Third Person, priced around $50. The breakout hits carry Third Person + Combat + Controller; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Undisputed
2024
Est. copies
≈ 542k–881k
115x vs typical
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.0M after Steam's cut $13.6M–$30.8M before the cut
$49.99
23k reviews
Mixed
3D FighterThird Person
Airport Ground Handling Simulator VR
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $48k–$108k before the cut
$29.99
132 reviews
Mixed
VRFlight
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$34k–$91k after Steam's cut $62k–$141k before the cut
$24.99
206 reviews
Very Positive
Early AccessAction
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Victory Road
2020
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$28k–$75k after Steam's cut $50k–$115k before the cut
$19.99
191 reviews
Very Positive
SportsSimulation
Police Response VR : Disturbance
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$4.99
101 reviews
Very Positive
IndieViolent
All-In-One Sports VR
2023
Est. copies
≈ 18k–30k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$19.99
768 reviews
Very Positive
Gym Simulator 24
2024
Est. copies
≈ 63k–103k
13x vs typical
SteamSpy 100k–200k
Est. revenue
$226k–$607k after Steam's cut $410k–$933k before the cut
$12.99
3k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.