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How many copies did BRUTALISTICK VR sell?

Estimated copies sold
≈ 48k–77k
$131k–$352k after Steam's cut $238k–$542k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BRUTALISTICK VR and predicted how it would do from its 8 similar games. Every figure here, including BRUTALISTICK VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 32k–136k
best case 2.0M (Blade and Sorcery)
Games like BRUTALISTICK VR

A typical game among these

≈ 32k–136k copies

≈ $212k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 121 reviews in their first month; the range was 37 to 49k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with VR + Sandbox, priced around $30. The breakout hits carry Shooter + Singleplayer + Great Soundtrack; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Swordsman VR
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$95k–$257k after Steam's cut $174k–$395k before Steam's cut
$19.99
700 reviews
Mixed
VRAction
HARD BULLET
2020
Est. copies
≈ 163k–264k
3.1x vs typical
SteamSpy 50k–100k
Est. revenue
$894k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
7k reviews
Very Positive
VRGore
UNDERDOGS
2024
Est. copies
≈ 73k–119k
SteamSpy 50k–100k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure
Battle Talent
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$174k–$469k after Steam's cut $317k–$721k before Steam's cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
VRAction
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
NightClub Simulator
2024
Est. copies
≈ 22k–36k
SteamSpy under 20k
Est. revenue
$43k–$115k after Steam's cut $78k–$176k before Steam's cut
$6.99
895 reviews
Very Positive
VRAction
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
29x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay

Sizing up your own game? See how many copies games in its genre usually sell before you build it.