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How many copies did Voids Vigil sell?

Estimated copies sold
≈ 9k–15k
$13k–$35k after Steam's cut $24k–$54k before the cut
from 383 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Voids Vigil out and predicted the genre from its 8 similar games. Every figure here, including Voids Vigil's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13.4M–24.4M
best case 37.8M (HELLDIVERS™ 2)
Games like Voids Vigil

The middle of these games

≈ 13.4M–24.4M copies

≈ $110.8M–$149.3M after Steam's cut

from ~441k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: HELLDIVERS™ 2 at ≈ 28.8M–46.8M copies, ≈ $316.7M–$851.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 103k reviews in their first month; the spread ran 35k to 326k.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Sci-fi, priced around $50. The breakout hits carry Sci-fi + Cyberpunk + Nudity; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DwarfCo-op

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