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wishvane

How many copies did HexWind sell?

Estimated copies sold
≈ 624–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HexWind out and predicted the genre from its 8 similar games. Every figure here, including HexWind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 257k–690k
best case 1.4M (Bodycam)
The Shooter genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 257k–690k copies
≈ $1.7M–$8.0M after Steam's cut
from ~11k reviews
Best case
≈ 1.1M–1.7M copies
Bodycam · ≈ $9.7M–$26.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Shooter (4 of 8) and Combat (3 of 8).
The winners
Winners here lead with FPS + Realistic, priced around $33.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 500k–1M
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Early AccessFighting
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2024
Est. copies
≈ 1.1M–1.7M
3.8x vs typical
SteamSpy 500k–1M
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Until You Fall
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VRSwordplay
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ShooterSingleplayer
Ghosts of Tabor
2023
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RacingAction
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SimulationAction

Sizing up your own game? See what its genre can realistically do before you build it.