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How many copies did HexWind sell?

Estimated copies sold
≈ 645–1k
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
from 26 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid HexWind and predicted how it would do from its 8 similar games. Every figure here, including HexWind's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 260k–728k
best case 2.2M (Bodycam)
Games like HexWind

A typical game among these

≈ 260k–728k copies

≈ $1.7M–$9.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Shooter (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Bodycam at ≈ 1.7M–2.7M copies, ≈ $15.3M–$41.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 846 to 17k.
The genre you'd be entering
These games
The similar games share Shooter (4 of 8) and Combat (3 of 8).
The winners
Winners here lead with FPS + Realistic, priced around $33.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2021
Est. copies
≈ 212k–344k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$17.99
9k reviews
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Early AccessFighting
Bodycam
2024
Est. copies
≈ 1.7M–2.7M
5.7x vs typical
SteamSpy 500k–1M
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$15.3M–$41.1M after Steam's cut $27.8M–$63.3M before Steam's cut
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Until You Fall
2020
Est. copies
≈ 82k–134k
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
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VRSwordplay
Trepang2
2023
Est. copies
≈ 489k–795k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.5M before Steam's cut
$34.99
20k reviews
Very Positive
ShooterSingleplayer
Ghosts of Tabor
2023
Est. copies
≈ 260k–423k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
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10k reviews
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Early AccessAction
GRIP: Combat Racing
2018
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$29.99
5k reviews
Very Positive
RacingAction
VTOL VR
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Est. copies
≈ 752k–1.2M
1.9x vs typical
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Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before Steam's cut
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Est. copies
≈ 323k–526k
SteamSpy 100k–200k
Est. revenue
$533k–$1.4M after Steam's cut $969k–$2.2M before Steam's cut
$5.99
13k reviews
Very Positive
SimulationAction

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