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How many copies did Tactic Boxing sell?

Estimated copies sold
≈ 10k–17k
$29k–$77k after Steam's cut $52k–$119k before Steam's cut
from 422 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tactic Boxing and predicted how it would do from its 8 similar games. Every figure here, including Tactic Boxing's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like Tactic Boxing

A typical game among these

≈ 3k–7k copies

≈ $10k–$46k after Steam's cut

from ~132 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.9M–$80.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 52 reviews in their first month; the range was 23 to 73k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Boxing (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60. The breakout hits carry Open World + Singleplayer + Real-Time; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessBoxing

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