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How many copies did Lever Simulator - Multiplayer sell?

Estimated copies sold
≈ 50–81
$83–$221 after Steam's cut $150–$340 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lever Simulator - Multiplayer and predicted how it would do from its 8 similar games. Every figure here, including Lever Simulator - Multiplayer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 224k–771k
best case 65.2M (War Thunder)
Games like Lever Simulator - Multiplayer

A typical game among these

≈ 224k–771k copies

≈ $1.1M–$8.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Physics (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.7M–80.7M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 31k.
The genre you'd be entering
These games
The similar games share Physics (4 of 8) and Vehicular Combat (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry World War II + Free to Play + Combat; a typical game here doesn't.
When they shipped
The similar games span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Thunder
2013
Est. copies
≈ 49.7M–80.7M
111x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
786k reviews
Mostly Positive
Free to PlaySimulation
VTOL VR
2017
Est. copies
≈ 752k–1.2M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before Steam's cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
ΔV: Rings of Saturn
2023
Est. copies
≈ 86k–140k
SteamSpy 100k–200k
Est. revenue
$237k–$637k after Steam's cut $431k–$980k before Steam's cut
$9.99
3k reviews
Very Positive
SpaceSci-fi
Besiege
2020
Est. copies
≈ 1.3M–2.1M
7.5x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
FlatOut
2007
Est. copies
≈ 423k–688k
SteamSpy 100k–200k
Est. revenue
$872k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
TRAIL OUT
2022
Est. copies
≈ 98k–160k
SteamSpy 100k–200k
Est. revenue
$540k–$1.5M after Steam's cut $981k–$2.2M before Steam's cut
$19.99
4k reviews
Mostly Positive
DestructionRacing
From the Depths
2020
Est. copies
≈ 319k–518k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before Steam's cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
Tanki Online
2017
Est. copies
≈ 243k–395k
SteamSpy 100k–200k
Est. revenue
Free
Free
7k reviews
Mixed
Free to PlayTanks

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