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How many copies did Dungeonmans sell?

Estimated copies sold
≈ 69k–112k
$285k–$766k after Steam's cut $518k–$1.2M before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dungeonmans and predicted how it would do from its 8 similar games. Every figure here, including Dungeonmans's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 11k–71k
best case 69k (Jupiter Hell)
Games like Dungeonmans

A typical game among these

≈ 11k–71k copies

≈ $30k–$361k after Steam's cut

from ~628 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Jupiter Hell at ≈ 53k–86k copies, ≈ $362k–$973k after Steam's cut.

What their first month looked like
About half the games that made it here had over 129 reviews in their first month; the range was 52 to 939.
The genre you'd be entering
These games
The similar games share Traditional Roguelike (8 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-like + Turn-Based, priced around $25.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
2.6x vs typical
SteamSpy 20k–50k
Est. revenue
$325k–$875k after Steam's cut $591k–$1.3M before Steam's cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
Shattered Planet
2014
Est. copies
≈ 37k–60k
SteamSpy 200k–500k
Est. revenue
$153k–$410k after Steam's cut $277k–$631k before Steam's cut
$14.99
661 reviews
Mixed
RPGProcedural Generation
Terra Randoma
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
$14.99
167 reviews
Very Positive
Turn-BasedOpen World
Zorbus
2022
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$53k before Steam's cut
$4.99
380 reviews
Very Positive
Traditional RoguelikeRogue-like
Sproggiwood
2014
Est. copies
≈ 33k–54k
SteamSpy 100k–200k
Est. revenue
$137k–$369k after Steam's cut $250k–$568k before Steam's cut
$14.99
595 reviews
Mostly Positive
Turn-BasedProcedural Generation
Jupiter Hell
2021
Est. copies
≈ 53k–86k
3.4x vs typical
SteamSpy 50k–100k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Wayward
2016
Est. copies
≈ 57k–92k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$125k–$336k after Steam's cut $227k–$517k before Steam's cut
$7.99
1k reviews
Very Positive
SurvivalOpen World Survival Craft
The Curse Of Yendor
2017
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$9.99
75 reviews
Very Positive
Traditional RoguelikeFantasy

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