Sign in
wishvane

How many copies did Streets of Handbags sell?

Estimated copies sold
≈ 124–202
$136–$367 after Steam's cut $247–$564 before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Streets of Handbags and predicted how it would do from its 8 similar games. Every figure here, including Streets of Handbags's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–276k
best case 5.3M (DAVE THE DIVER)
Games like Streets of Handbags

A typical game among these

≈ 9k–276k copies

≈ $16k–$1.9M after Steam's cut

from ~984 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Management (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DAVE THE DIVER at ≈ 4.0M–6.6M copies, ≈ $22.2M–$59.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 331 reviews in their first month; the range was 13 to 43k.
The genre you'd be entering
These games
The similar games share Management (4 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PlateUp!
2022
Est. copies
≈ 675k–1.1M
28x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.7M–$15.3M before Steam's cut
$19.99
27k reviews
Very Positive
DAVE THE DIVER
2023
Est. copies
≈ 4.0M–6.6M
166x vs typical
SteamSpy 5M–10M
Est. revenue
$22.2M–$59.8M after Steam's cut $40.4M–$91.9M before Steam's cut
$19.99
163k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Pizza Possum
2023
Est. copies
≈ 56k–91k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$107k–$289k after Steam's cut $195k–$444k before Steam's cut
$6.99
2k reviews
Very Positive
AdventureExploration
Kitchen Crisis
2024
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$33k–$89k after Steam's cut $60k–$137k before Steam's cut
$14.99
323 reviews
Mostly Positive
CasualTower Defense
Node Farm
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before Steam's cut
$11.99
80 reviews
Very Positive
StrategySimulation
Delicious Dungeon
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
$7.99
54 reviews
Mostly Positive
ActionCasual
Coffee Caravan
2024
Est. copies
≈ 37k–60k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$122k–$329k after Steam's cut $222k–$506k before Steam's cut
$11.99
1k reviews
Very Positive
ManagementCooking
Another Farm Roguelike
2022
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before Steam's cut
$2.99
473 reviews
Very Positive
StrategyFarming Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.