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How many copies did Streets of Handbags sell?

Estimated copies sold
≈ 120–195
$131–$354 after Steam's cut $239–$545 before the cut
from 5 reviews (5 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Streets of Handbags out and predicted the genre from its 8 similar games. Every figure here, including Streets of Handbags's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–262k
best case 5.0M (DAVE THE DIVER)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8k–262k copies
≈ $16k–$1.8M after Steam's cut
from ~968 reviews
Best case
≈ 3.8M–6.2M copies
DAVE THE DIVER · ≈ $20.9M–$56.3M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 13 to 397 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Management (4 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.