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How many copies did Nurikabe World sell?

Estimated copies sold
≈ 5k–8k
$13k–$35k after Steam's cut $24k–$54k before the cut
from 199 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nurikabe World out and predicted the genre from its 8 similar games. Every figure here, including Nurikabe World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 465k–759k
best case 1.5M (We Were Here)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 465k–759k copies
≈ $2.7M–$3.4M after Steam's cut
from ~15k reviews
Best case
≈ 1.1M–1.8M copies
We Were Here
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Co-op + Escape Room.
The era
The games you compared span 2014 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2D PlatformerCute
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2.1x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.