Sign in
wishvane

How many copies did CLICKOLDING sell?

Estimated copies sold
≈ 45k–73k
$37k–$100k after Steam's cut $67k–$153k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CLICKOLDING and predicted how it would do from its 8 similar games. Every figure here, including CLICKOLDING's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.4M–5.1M
best case 16.6M (Lethal Company)
Games like CLICKOLDING

A typical game among these

≈ 3.4M–5.1M copies

≈ $31.3M–$73.9M after Steam's cut

from ~106k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 45k reviews in their first month; the range was 27k to 77k.
The genre you'd be entering
These games
The similar games share First-Person (7 of 8) and Horror (7 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $10. The breakout hits carry Online Co-Op + Co-op + Exploration; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Outlast
2013
Est. copies
≈ 8.8M–14.4M
SteamSpy 2M–5M
Est. revenue
$36.4M–$98.0M after Steam's cut $66.3M–$150.7M before Steam's cut
$14.99
140k reviews
Overwhelmingly Positive
HorrorFirst-Person
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.4M–$57.4M after Steam's cut $38.8M–$88.3M before Steam's cut
$29.99
53k reviews
Overwhelmingly Positive
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
4.8x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.6M after Steam's cut $63.3M–$144.0M before Steam's cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Content Warning
2024
Est. copies
≈ 4.1M–6.6M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before Steam's cut
$7.99
164k reviews
Very Positive
Online Co-OpHorror
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
$59.99
106k reviews
Overwhelmingly Positive
VRFPS
Crab Game
2021
Est. copies
≈ 3.7M–6.1M
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
Alien: Isolation
2014
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$41.3M–$110.9M after Steam's cut $75.0M–$170.6M before Steam's cut
$39.99
67k reviews
Very Positive
Prey
2017
Est. copies
≈ 1.9M–3.1M
SteamSpy 1M–2M
Est. revenue
$15.5M–$41.8M after Steam's cut $28.2M–$64.2M before Steam's cut
$29.99
55k reviews
Very Positive
Sci-fiImmersive Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.