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wishvane

How many copies did The Rookery sell?

Estimated copies sold
≈ 2k–4k
$7k–$18k after Steam's cut $12k–$28k before the cut
from 102 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Rookery out and predicted the genre from its 8 similar games. Every figure here, including The Rookery's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–80k
best case 3.4M (Dota Underlords)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–80k copies
≈ $5k–$90k after Steam's cut
from ~333 reviews
Best case
≈ 2.6M–4.3M copies
Dota Underlords
The genre you'd be entering
The launch
The games that made it here had roughly 4 to 79 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Rogue-like (7 of 8) and Chess (6 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.