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How many copies did The Rookery sell?

Estimated copies sold
≈ 3k–4k
$7k–$19k after Steam's cut $13k–$30k before Steam's cut
from 105 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Rookery and predicted how it would do from its 8 similar games. Every figure here, including The Rookery's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–83k
best case 3.4M (Dota Underlords)
Games like The Rookery

A typical game among these

≈ 3k–83k copies

≈ $5k–$93k after Steam's cut

from ~341 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies.

What their first month looked like
About half the games that made it here had over 62 reviews in their first month; the range was 4 to 977.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rogue-like (7 of 8) and Chess (6 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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22x vs typical
SteamSpy 200k–500k
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ChessTurn-Based Strategy
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Dota Underlords
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267x vs typical
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The Ouroboros King
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578 reviews
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Chess Destroyer
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StrategyExperimental
Usurper
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Dice Assassin
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≈ 22k–36k
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.