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How many copies did Airport X-Ray Simulator sell?

Estimated copies sold
≈ 7k–11k
$23k–$62k after Steam's cut $42k–$96k before the cut
from 271 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Airport X-Ray Simulator out and predicted the genre from its 8 similar games. Every figure here, including Airport X-Ray Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.3M–8.5M
best case 9.7M (Schedule I)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.3M–8.5M copies
≈ $52.8M–$83.5M after Steam's cut
from ~192k reviews
Best case
≈ 7.4M–12.0M copies
Schedule I · ≈ $40.7M–$109.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Management (5 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

DAVE THE DIVER
2023
Est. copies
≈ 3.8M–6.2M
SteamSpy 5M–10M
Est. revenue
$20.9M–$56.3M after Steam's cut $38.1M–$86.6M before the cut
$19.99
159k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Slime Rancher
2017
Est. copies
≈ 5.3M–8.7M
SteamSpy 2M–5M
Est. revenue
$29.4M–$79.0M after Steam's cut $53.4M–$121.6M before the cut
$19.99
155k reviews
Overwhelmingly Positive
CuteExploration
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Factorio
2020
Est. copies
≈ 6.1M–10.0M
SteamSpy 5M–10M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.4M–$244.4M before the cut
$35.00
233k reviews
Overwhelmingly Positive
AutomationBase-Building
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.4M–8.8M
SteamSpy 2M–5M
Est. revenue
$29.6M–$79.6M after Steam's cut $53.8M–$122.5M before the cut
$19.99
224k reviews
Mixed
ManagementSingleplayer
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
Kenshi
2018
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$28.7M–$77.3M after Steam's cut $52.3M–$118.9M before the cut
$29.99
115k reviews
Overwhelmingly Positive
Open WorldSandbox
Schedule I
2025
Est. copies
≈ 7.4M–12.0M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$40.7M–$109.3M after Steam's cut $73.9M–$168.2M before the cut
$19.99
308k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.