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wishvane

How many copies did Emoji Shooter sell?

Estimated copies sold
≈ 624–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Emoji Shooter out and predicted the genre from its 8 similar games. Every figure here, including Emoji Shooter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 753k–847k
best case 2.4M (UNO)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 753k–847k copies
≈ $3.2M–$5.7M after Steam's cut
from ~14k reviews
Best case
≈ 1.9M–3.0M copies
UNO · ≈ $5.1M–$13.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (3 of 8) and Board Game (2 of 8).
The winners
Winners here lead with Grand Strategy + Simulation, priced around $10.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.