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How many copies did Heroes Rise: HeroFall sell?

Estimated copies sold
≈ 8k–13k
$11k–$29k after Steam's cut $19k–$44k before Steam's cut
from 138 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Heroes Rise: HeroFall and predicted how it would do from its 8 similar games. Every figure here, including Heroes Rise: HeroFall's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–595k
best case 11.3M (Life is Strange - Episode 1)
Games like Heroes Rise: HeroFall

A typical game among these

≈ 3k–595k copies

≈ $9k–$526k after Steam's cut

from ~288 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–14.0M copies.

What their first month looked like
About half the games that made it here had over 12 reviews in their first month; the range was 11 to 217.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Story Rich (8 of 8) and Text-Based (6 of 8).
The winners
Winners here lead with Story Rich + Choices Matter.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heroes Rise: The Prodigy
2014
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before Steam's cut
$4.99
403 reviews
Mostly Positive
RPGChoose Your Own Adventure
Heroes Rise: The Hero Project
2014
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$5.99
173 reviews
Mostly Positive
IndieRPG
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
135x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Will Die Alone
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$4.99
67 reviews
Mostly Positive
Text-BasedSimulation
Noctuary
2023
Est. copies
≈ 65k–106k
9.2x vs typical
SteamSpy 50k–100k
Est. revenue
$540k–$1.5M after Steam's cut $982k–$2.2M before Steam's cut
$29.99
3k reviews
Very Positive
CuteInteractive Fiction
Life is Strange - Episode 1
2015
Est. copies
≈ 8.6M–14.0M
612x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
176k reviews
Overwhelmingly Positive
Story RichChoices Matter
Grand Academy for Future Villains
2017
Est. copies
≈ 894–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$5.99
26 reviews
Mixed
IndieAdventure
UNMEMORY
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$9.99
103 reviews
Very Positive
MysteryAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.