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How many copies did The Solus Project sell?

Estimated copies sold
≈ 109k–177k
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Solus Project out and predicted the genre from its 8 similar games. Every figure here, including The Solus Project's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.5M–5.4M
best case 27.5M (Fallout 4)
Games like The Solus Project

The middle of these games

≈ 4.5M–5.4M copies

≈ $40.9M–$60.9M after Steam's cut

from ~139k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Fallout 4 at ≈ 20.9M–34.0M copies, ≈ $115.0M–$309.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (7 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Open World + Exploration, priced around $30.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Open World Survival CraftSandbox

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