Sign in
wishvane

How many copies did Arcane Ascent sell?

Estimated copies sold
≈ 769–1k
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
from 31 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Arcane Ascent and predicted how it would do from its 8 similar games. Every figure here, including Arcane Ascent's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 278k (Backpack Hero)
Games like Arcane Ascent

A typical game among these

≈ 1k–3k copies

≈ $6k–$20k after Steam's cut

from ~64 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Backpack Hero at ≈ 212k–344k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 44 reviews in their first month; the range was 14 to 6k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Deckbuilding (8 of 8) and Roguelike Deckbuilder (5 of 8).
The winners
Winners here lead with Replay Value + Turn-Based, priced around $20. The breakout hits carry Replay Value + Inventory Management + Fantasy; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lost In Fantaland
2024
Est. copies
≈ 17k–28k
11x vs typical
SteamSpy under 20k
Est. revenue
$66k–$178k after Steam's cut $121k–$274k before Steam's cut
$13.99
695 reviews
Very Positive
Backpack Hero
2023
Est. copies
≈ 212k–344k
133x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$19.99
9k reviews
Very Positive
Replay ValueTurn-Based
Innkeeper's Basement
2023
Est. copies
≈ 620–1k
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$6.99
25 reviews
Positive
Early AccessRogue-like
Obsidian Prince
2022
Est. copies
≈ 4k–6k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$15k–$39k after Steam's cut $27k–$60k before Steam's cut
$14.99
143 reviews
Mostly Positive
Roguelike DeckbuilderTurn-Based Strategy
Fuzz Force: Spook Squad
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before Steam's cut
$14.99
64 reviews
Very Positive
Mech Shuffle
2024
Est. copies
≈ 843–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$9.99
34 reviews
Positive
MechsStrategy
Vambrace: Dungeon Monarch
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$14.99
69 reviews
Mostly Positive
Dark FantasyCard Battler
Rune Gate
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$9.99
54 reviews
Very Positive
Roguelike DeckbuilderCard Battler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.