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How many copies did Run or Die sell?

Estimated copies sold
≈ 10k–16k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 180 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Run or Die and predicted how it would do from its 8 similar games. Every figure here, including Run or Die's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 170k–415k
best case 665k (Montaro)
Games like Run or Die

A typical game among these

≈ 170k–415k copies

≈ $136k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Runner (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Montaro at ≈ 506k–823k copies, ≈ $138k–$371k after Steam's cut.

The genre you'd be entering
These games
The similar games share Runner (4 of 8) and Rhythm (3 of 8).
The winners
Winners here lead with Memes + Anime, priced around $1.
When they shipped
The similar games span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Montaro
2016
Est. copies
≈ 506k–823k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$138k–$371k after Steam's cut $251k–$570k before Steam's cut
$0.99
12k reviews
Overwhelmingly Positive
MemesCute
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before Steam's cut
$1.99
4k reviews
Very Positive
MusicRhythm
SUPER CHICKEN JUMPER
2021
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$109k–$294k after Steam's cut $199k–$453k before Steam's cut
$2.99
5k reviews
Overwhelmingly Positive
DifficultArcade
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before Steam's cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Seen
2019
Est. copies
≈ 288k–467k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before Steam's cut
$0.99
10k reviews
Very Positive
Early AccessIndie
BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$9.99
4k reviews
Very Positive
Orbt XL
2017
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before Steam's cut
$0.99
3k reviews
Overwhelmingly Positive
ArcadeDifficult
Race The Sun
2013
Est. copies
≈ 402k–653k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner

Sizing up your own game? See how many copies games in its genre usually sell before you build it.