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How many copies did STAND: Survive, Team-up, And Never Die sell?

Estimated copies sold
≈ 769–1k
$421–$1k after Steam's cut $765–$2k before Steam's cut
from 31 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid STAND: Survive, Team-up, And Never Die and predicted how it would do from its 8 similar games. Every figure here, including STAND: Survive, Team-up, And Never Die's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 50k–98k
best case 175k (Necrosmith)
Games like STAND: Survive, Team-up, And Never Die

A typical game among these

≈ 50k–98k copies

≈ $154k–$192k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Necrosmith at ≈ 133k–216k copies, ≈ $109k–$294k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 820 reviews in their first month; the range was 325 to 2k.
The genre you'd be entering
These games
The similar games share Tower Defense (7 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Zombies + Action Roguelike, priced around $8.
When they shipped
The similar games span 2014 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Necrosmith
2022
Est. copies
≈ 133k–216k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$109k–$294k after Steam's cut $199k–$453k before Steam's cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
Let Them Come
2017
Est. copies
≈ 47k–77k
SteamSpy 100k–200k
Est. revenue
$104k–$280k after Steam's cut $190k–$431k before Steam's cut
$7.99
1k reviews
Very Positive
ActionIndie
Marfusha:Sentinel Girls
2021
Est. copies
≈ 80k–130k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$175k–$472k after Steam's cut $319k–$726k before Steam's cut
$7.99
3k reviews
Very Positive
AnimeAction Roguelike
Heretic's Fork
2023
Est. copies
≈ 102k–166k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$281k–$755k after Steam's cut $511k–$1.2M before Steam's cut
$9.99
4k reviews
Very Positive
Over 9000 Zombies!
2015
Est. copies
≈ 74k–121k
SteamSpy 100k–200k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$2.99
2k reviews
Very Positive
Action RoguelikeZombies
Utopia Must Fall
2024
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$84k–$227k after Steam's cut $153k–$349k before Steam's cut
$8.99
1k reviews
Overwhelmingly Positive
Early AccessArcade
Necrosmith 2
2024
Est. copies
≈ 38k–62k
SteamSpy 200k–500k
Est. revenue
$83k–$224k after Steam's cut $151k–$345k before Steam's cut
$7.99
2k reviews
Mostly Positive
Tower DefenseStrategy
Bardbarian
2014
Est. copies
≈ 85k–138k
SteamSpy 100k–200k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before Steam's cut
$7.99
2k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.