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How many copies did GeckoShop sell?

Estimated copies sold
≈ 10k–16k
$26k–$71k after Steam's cut $48k–$109k before Steam's cut
from 387 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid GeckoShop and predicted how it would do from its 8 similar games. Every figure here, including GeckoShop's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 76k–140k
best case 281k (Tiny Pasture)
Games like GeckoShop

A typical game among these

≈ 76k–140k copies

≈ $208k–$910k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Tiny Pasture at ≈ 214k–348k copies, ≈ $353k–$949k after Steam's cut.

What their first month looked like
About half the games that made it here had over 913 reviews in their first month; the range was 348 to 3k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Building (5 of 8).
The winners
Winners here lead with Idler + Farming Sim, priced around $6.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Megaquarium
2018
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$793k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$24.99
4k reviews
Overwhelmingly Positive
CasualSimulation
Let's Build a Zoo
2021
Est. copies
≈ 102k–166k
SteamSpy 200k–500k
Est. revenue
$563k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
SimulationPixel Graphics
Tiny Pasture
2025
Est. copies
≈ 214k–348k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$353k–$949k after Steam's cut $641k–$1.5M before Steam's cut
$5.99
9k reviews
Very Positive
IdlerFarming Sim
Unholy Heights
2013
Est. copies
≈ 104k–169k
SteamSpy 100k–200k
Est. revenue
$114k–$308k after Steam's cut $208k–$473k before Steam's cut
$3.99
2k reviews
Very Positive
BuildingColony Sim
Aquarist
2024
Est. copies
≈ 29k–47k
SteamSpy 20k–50k
Est. revenue
$126k–$340k after Steam's cut $230k–$523k before Steam's cut
$15.99
1k reviews
Very Positive
IndieSandbox
Cornerpond
2025
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$56k–$151k after Steam's cut $102k–$232k before Steam's cut
$2.99
3k reviews
Overwhelmingly Positive
SimulationIdler
Spirittea
2023
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$109k–$292k after Steam's cut $198k–$449k before Steam's cut
$19.99
797 reviews
Very Positive
Promise Mascot Agency
2025
Est. copies
≈ 68k–111k
SteamSpy 20k–50k
Est. revenue
$471k–$1.3M after Steam's cut $856k–$1.9M before Steam's cut
$24.99
3k reviews
Overwhelmingly Positive
RPGAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.