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How many copies did Spirittea sell?

Estimated copies sold
≈ 20k–32k
$109k–$292k after Steam's cut $198k–$449k before Steam's cut
from 797 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spirittea and predicted how it would do from its 8 similar games. Every figure here, including Spirittea's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 310k–1.1M
best case 6.5M (The Sims™ 4)
Games like Spirittea

A typical game among these

≈ 310k–1.1M copies

≈ $1.9M–$10.3M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.1M copies.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 532 to 14k.
The genre you'd be entering
These games
The similar games share Life Sim (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Life Sim + Character Customization.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DeckbuildingDating Sim
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9.3x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.