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How many copies did Sheltered sell?

Estimated copies sold
≈ 261k–425k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sheltered and predicted how it would do from its 8 similar games. Every figure here, including Sheltered's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.0M–5.3M
best case 13.1M (7 Days to Die)
Games like Sheltered

A typical game among these

≈ 4.0M–5.3M copies

≈ $54.1M–$63.7M after Steam's cut

from ~107k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.2M copies, ≈ $123.1M–$331.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 7k to 327k.
The genre you'd be entering
These games
The similar games share Survival (8 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Open World Survival Craft + Voxel + Zombies; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kenshi
2018
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$29.3M–$78.9M after Steam's cut $53.3M–$121.4M before Steam's cut
$29.99
117k reviews
Overwhelmingly Positive
Open WorldSandbox
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies
This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.1M–$81.0M after Steam's cut $54.8M–$124.6M before Steam's cut
$19.99
98k reviews
Very Positive
SurvivalWar
Fallout Shelter
2017
Est. copies
≈ 2.9M–4.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayBase-Building
Fallout 76
2020
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$38.4M–$103.3M after Steam's cut $69.8M–$158.9M before Steam's cut
$39.99
141k reviews
Mostly Positive
Open WorldMultiplayer
State of Decay 2: Juggernaut Edition
2020
Est. copies
≈ 1.7M–2.8M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.6M after Steam's cut $26.1M–$59.3M before Steam's cut
$29.99
70k reviews
Very Positive
SurvivalOpen World
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
too small to compare
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
SteamSpy 2M–5M
Est. revenue
$34.5M–$92.8M after Steam's cut $62.8M–$142.8M before Steam's cut
$29.99
138k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.