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How many copies did Ultimate Arena sell?

Estimated copies sold
≈ 41k–67k
$91k–$244k after Steam's cut $165k–$376k before the cut
from 994 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ultimate Arena out and predicted the genre from its 8 similar games. Every figure here, including Ultimate Arena's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–166k
best case 297k (Ages of Conflict: World War Simulator)
Games like Ultimate Arena

The middle of these games

≈ 2k–166k copies

≈ $4k–$618k after Steam's cut

from ~761 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Ages of Conflict: World War Simulator at ≈ 226k–368k copies, ≈ $435k–$1.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 114 reviews in their first month; the spread ran 1 to 4k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and God Game (7 of 8).
The winners
Winners here lead with Idler + Simulation, priced around $7.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualSimulation

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