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How big is One Way To Die?

Estimated players who have it
≈ 17k–28k
from 351 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid One Way To Die and predicted how it would do from its 8 similar games. Every figure here, including One Way To Die's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 134k–188k
best case 13.9M (R.E.P.O.)
Games like One Way To Die

A typical game among these

≈ 134k–188k copies

≈ $409k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: R.E.P.O. at ≈ 10.6M–17.2M copies, ≈ $29.1M–$78.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 826 reviews in their first month; the range was 55 to 67k.
The genre you'd be entering
These games
The similar games share Choose Your Own Adventure (7 of 8) and Comedy (5 of 8).
The winners
Winners here lead with Comedy, priced around $12. The breakout hits carry Online Co-Op + Multiplayer + Comedy; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

R.E.P.O.
2025
Est. copies
≈ 10.6M–17.2M
84x vs typical
SteamSpy 10M–20M
Est. revenue
$29.1M–$78.2M after Steam's cut $52.9M–$120.2M before Steam's cut
$9.99
427k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before Steam's cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings
Until Dawn™
2024
Est. copies
≈ 132k–214k
SteamSpy 50k–100k
Est. revenue
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before Steam's cut
$59.99
5k reviews
Very Positive
HorrorChoices Matter
Shadows Over Loathing
2022
Est. copies
≈ 83k–134k
SteamSpy 200k–500k
Est. revenue
$523k–$1.4M after Steam's cut $951k–$2.2M before Steam's cut
$22.99
3k reviews
Overwhelmingly Positive
AdventureRPG
Class of '09: The Re-Up
2023
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$489k–$1.3M after Steam's cut $890k–$2.0M before Steam's cut
$14.99
5k reviews
Overwhelmingly Positive
Visual NovelFemale Protagonist
Saiko no sutoka
2021
Est. copies
≈ 96k–157k
SteamSpy 50k–100k
Est. revenue
$132k–$356k after Steam's cut $241k–$547k before Steam's cut
$4.99
4k reviews
Very Positive
HorrorAnime
The Henry Stickmin Collection
2020
Est. copies
≈ 1.5M–2.4M
12x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.3M before Steam's cut
$14.99
60k reviews
Overwhelmingly Positive
FunnyMultiple Endings
Class of '09
2021
Est. copies
≈ 226k–368k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$622k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$9.99
9k reviews
Very Positive
CasualChoose Your Own Adventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.