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How many copies did Expand sell?

Estimated copies sold
≈ 20k–33k
$33k–$89k after Steam's cut $60k–$138k before the cut
from 435 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Expand out and predicted the genre from its 8 similar games. Every figure here, including Expand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–716k
best case 3.9M (INSIDE)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 74k–716k copies
≈ $478k–$4.4M after Steam's cut
from ~6k reviews
Best case
≈ 3.0M–4.9M copies
INSIDE · ≈ $20.6M–$55.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (3 of 8) and Cinematic (2 of 8).
The winners
Winners here lead with 2.5D + Puzzle-Platformer, priced around $25.
The era
The games you compared span 2016 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Visual NovelEmotional
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AdventureInteractive Fiction

Sizing up your own game? See what its genre can realistically do before you build it.