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How many copies did Californium sell?

Estimated copies sold
≈ 17k–28k
$33k–$89k after Steam's cut $60k–$136k before Steam's cut
from 412 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Californium and predicted how it would do from its 8 similar games. Every figure here, including Californium's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 149k (KARMA: The Dark World)
Games like Californium

A typical game among these

≈ 1k–2k copies

≈ $2k–$4k after Steam's cut

from ~48 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: KARMA: The Dark World at ≈ 113k–184k copies, ≈ $779k–$2.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 51 reviews in their first month; the range was 4 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sci-fi (5 of 8) and Experimental (4 of 8).
The winners
Winners here lead with First-Person, priced around $15. The breakout hits carry First-Person; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

KARMA: The Dark World
2025
Est. copies
≈ 113k–184k
95x vs typical
SteamSpy 100k–200k
Est. revenue
$779k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
Welcome to Emba
2020
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
Free
Free
48 reviews
Positive
AdventureSci-fi
Synthesis Universe -Episode 00-
2019
Est. copies
≈ 979–2k
SteamSpy 50k–100k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$9.99
34 reviews
Positive
VRMusic
Umurangi Generation
2020
Est. copies
≈ 30k–49k
25x vs typical
SteamSpy 100k–200k
Est. revenue
$125k–$336k after Steam's cut $227k–$517k before Steam's cut
$14.99
1k reviews
Very Positive
IndieCasual
INTERPOINT
2019
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
51 reviews
Mostly Positive
HorrorAdventure
Hyperbolica
2022
Est. copies
≈ 33k–53k
28x vs typical
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before Steam's cut
$12.99
1k reviews
Very Positive
SurrealExploration
Neon Cyborg Cat Club
2020
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$612–$2k after Steam's cut $1k–$3k before Steam's cut
$2.99
30 reviews
Positive
AtmosphericExperimental
2020: THE RIDE
2021
Est. copies
≈ 2k
SteamSpy 50k–100k
Est. revenue
Free
Free
62 reviews
Mixed
VRCyberpunk

Sizing up your own game? See how many copies games in its genre usually sell before you build it.