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How many copies did Darksiders™ sell?

Estimated copies sold
≈ 818k–1.3M
from 13k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Darksiders™ and predicted how it would do from its 8 similar games. Every figure here, including Darksiders™'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12.6M–23.5M
best case 39.5M (Black Myth: Wukong)
Games like Darksiders™

A typical game among these

≈ 12.6M–23.5M copies

≈ $198.9M–$311.1M after Steam's cut

from ~424k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Open World (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Black Myth: Wukong at ≈ 30.1M–48.9M copies, ≈ $496.2M–$1334.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 469k reviews in their first month; the range was 33k to 836k.
The genre you'd be entering
These games
The similar games share Open World (3 of 8) and Souls-like (3 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60.
When they shipped
The similar games span 2013 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monster Hunter: World
2018
Est. copies
≈ 15.8M–25.6M
SteamSpy 10M–20M
Est. revenue
$129.9M–$349.3M after Steam's cut $236.2M–$537.3M before Steam's cut
$29.99
518k reviews
Very Positive
Co-opMultiplayer
Palworld
2026
Est. copies
≈ 12.2M–19.8M
SteamSpy 50M–100M
Est. revenue
$100.5M–$270.1M after Steam's cut $182.7M–$415.6M before Steam's cut
$29.99
491k reviews
Very Positive
Open WorldSurvival
Path of Exile
2013
Est. copies
≈ 15.8M–25.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
250k reviews
Very Positive
Free to PlayDark Fantasy
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.3M–16.7M
SteamSpy 10M–20M
Est. revenue
$169.4M–$455.5M after Steam's cut $308.0M–$700.8M before Steam's cut
$59.99
357k reviews
Overwhelmingly Positive
Souls-likeDifficult
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
SteamSpy 10M–20M
Est. revenue
Free
Free
303k reviews
Mostly Positive
Battle RoyaleMultiplayer
Dead Cells
2018
Est. copies
≈ 5.6M–9.1M
SteamSpy 5M–10M
Est. revenue
$38.4M–$103.2M after Steam's cut $69.8M–$158.8M before Steam's cut
$24.99
184k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Dying Light
2015
Est. copies
≈ 24.2M–39.3M
SteamSpy 10M–20M
Est. revenue
$166.4M–$447.4M after Steam's cut $302.5M–$688.3M before Steam's cut
$24.99
496k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Black Myth: Wukong
2024
Est. copies
≈ 30.1M–48.9M
2.9x vs typical
SteamSpy 50M–100M
Est. revenue
$496.2M–$1334.2M after Steam's cut $902.2M–$2052.5M before Steam's cut
$59.99
1.2M reviews
Overwhelmingly Positive
MythologyAction RPG

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