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How many copies did River City Melee : Battle Royal Special sell?

Estimated copies sold
≈ 5k–7k
$25k–$67k after Steam's cut $45k–$102k before Steam's cut
from 131 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid River City Melee : Battle Royal Special and predicted how it would do from its 8 similar games. Every figure here, including River City Melee : Battle Royal Special's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 74k (Rollerdrome)
Games like River City Melee : Battle Royal Special

A typical game among these

≈ 3k–9k copies

≈ $22k–$66k after Steam's cut

from ~172 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Rollerdrome at ≈ 57k–92k copies, ≈ $467k–$1.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 86 reviews in their first month; the range was 19 to 676.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Anime (5 of 8) and Action-Adventure (4 of 8).
The winners
Winners here lead with Sports + Shooter, priced around $30. The breakout hits carry Shooter + Arena Shooter + Third-Person Shooter; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rollerdrome
2022
Est. copies
≈ 57k–92k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$467k–$1.3M after Steam's cut $850k–$1.9M before Steam's cut
$29.99
2k reviews
Very Positive
ActionSports
BEYBLADE X XONE
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$59k–$158k after Steam's cut $107k–$243k before Steam's cut
$49.99
172 reviews
Mostly Positive
ActionPvE
Nippon Marathon
2018
Est. copies
≈ 11k–18k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before Steam's cut
$14.99
357 reviews
Very Positive
SportsIndie
Bat Boy
2023
Est. copies
≈ 7k–11k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before Steam's cut
$14.99
267 reviews
Very Positive
ActionAdventure
Neon Tail
2024
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before Steam's cut
$24.99
96 reviews
Very Positive
CombatRacing
Jay and Silent Bob: Mall Brawl
2020
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before Steam's cut
$14.99
87 reviews
Mostly Positive
ActionIndie
ONI : Road to be the Mightiest Oni
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before Steam's cut
$29.99
74 reviews
Mixed
Action3D
Touhou Fairy Knockout ~ One fairy to rule them all
2023
Est. copies
≈ 7k–11k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before Steam's cut
$3.99
276 reviews
Very Positive
Early AccessCasual

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