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How many copies did Hyper Jam sell?

Estimated copies sold
≈ 15k–24k
$52k–$139k after Steam's cut $94k–$214k before Steam's cut
from 504 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hyper Jam and predicted how it would do from its 8 similar games. Every figure here, including Hyper Jam's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.0M–5.2M
best case 10.7M (Hotline Miami)
Games like Hyper Jam

A typical game among these

≈ 2.0M–5.2M copies

≈ $11.8M–$29.8M after Steam's cut

from ~39k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is 4 Player Local (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.2M copies, ≈ $22.3M–$60.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share 4 Player Local (4 of 8) and Fast-Paced (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Duck Game
2015
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before Steam's cut
$12.99
39k reviews
Overwhelmingly Positive
MultiplayerFunny
Hotline Miami
2012
Est. copies
≈ 8.1M–13.2M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$22.3M–$60.0M after Steam's cut $40.6M–$92.3M before Steam's cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.4M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$16.2M–$43.5M after Steam's cut $29.4M–$66.9M before Steam's cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Move or Die
2016
Est. copies
≈ 970k–1.6M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before Steam's cut
$14.99
23k reviews
Very Positive
MultiplayerFunny
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.4M before Steam's cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Victory Heat Rally
2024
Est. copies
≈ 19k–30k
too small to compare
SteamSpy 20k–50k
Est. revenue
$103k–$277k after Steam's cut $187k–$426k before Steam's cut
$19.99
755 reviews
Very Positive
RacingDriving
Auto Age: Standoff
2017
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
116 reviews
Mixed
SoftwareIndie
BULLET PARTY
2017
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 20k–50k
Est. revenue
$909–$2k after Steam's cut $2k–$4k before Steam's cut
$0.99
97 reviews
Very Positive
Twin Stick ShooterCo-op Campaign

Sizing up your own game? See how many copies games in its genre usually sell before you build it.