Sign in
wishvane

How big is Taphouse VR?

Estimated players who have it
≈ 8k–13k
from 268 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Taphouse VR and predicted how it would do from its 8 similar games. Every figure here, including Taphouse VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–2.2M
best case 12.8M (Assetto Corsa)
Games like Taphouse VR

A typical game among these

≈ 1.7M–2.2M copies

≈ $19.1M–$30.4M after Steam's cut

from ~37k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Assetto Corsa at ≈ 9.8M–15.9M copies, ≈ $53.8M–$144.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and VR (6 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry Sports + Racing + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

City Car Driving
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before Steam's cut
$24.99
36k reviews
Very Positive
SimulationDriving
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$29.9M–$80.5M after Steam's cut $54.4M–$123.8M before Steam's cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
MX Bikes
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.8M–$42.9M before Steam's cut
$34.99
37k reviews
Very Positive
MotocrossMotorbike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.