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How many copies did Gunsmith sell?

Estimated copies sold
≈ 32k–52k
$175k–$472k after Steam's cut $319k–$726k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gunsmith out and predicted the genre from its 8 similar games. Every figure here, including Gunsmith's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 606k–1.3M
best case 4.4M (House Flipper)
The Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 606k–1.3M copies
≈ $5.5M–$22.7M after Steam's cut
from ~22k reviews
Best case
≈ 3.4M–5.5M copies
House Flipper · ≈ $23.1M–$62.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
The era
The games you compared span 2010 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Early AccessBase-Building
X4: Foundations
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SimulationRelaxing
Medieval Dynasty
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2.3x vs typical
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CraftingBuilding
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Est. copies
≈ 509k–827k
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Sizing up your own game? See what its genre can realistically do before you build it.