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How many copies did Gunsmith sell?

Estimated copies sold
≈ 32k–52k
$177k–$475k after Steam's cut $321k–$731k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gunsmith and predicted how it would do from its 8 similar games. Every figure here, including Gunsmith's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 649k–1.3M
best case 4.5M (House Flipper)
Games like Gunsmith

A typical game among these

≈ 649k–1.3M copies

≈ $6.2M–$23.2M after Steam's cut

from ~23k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.4M–$63.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 4k to 22k.
The genre you'd be entering
These games
The similar games share Building (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
When they shipped
The similar games span 2010 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Infection Free Zone
2024
Est. copies
≈ 464k–753k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$24.99
19k reviews
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Early AccessBase-Building
X4: Foundations
2018
Est. copies
≈ 920k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
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Space SimSimulation
House Flipper 2
2023
Est. copies
≈ 504k–820k
SteamSpy 200k–500k
Est. revenue
$5.5M–$14.9M after Steam's cut $10.1M–$22.9M before Steam's cut
$39.99
20k reviews
Very Positive
SimulationRelaxing
Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before Steam's cut
$34.99
52k reviews
Very Positive
CraftingBuilding
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$96.9M before Steam's cut
$24.99
112k reviews
Very Positive
SimulationDesign & Illustration
Software Inc.
2015
Est. copies
≈ 385k–625k
SteamSpy 100k–200k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before Steam's cut
$22.99
8k reviews
Very Positive
Early AccessManagement
Farthest Frontier
2025
Est. copies
≈ 638k–1.0M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before Steam's cut
$34.99
26k reviews
Very Positive
Early AccessHistorical
SimCity™ 4 Deluxe Edition
2010
Est. copies
≈ 624k–1.0M
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.2M before Steam's cut
$19.99
10k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.