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How many copies did The Free Ones sell?

Estimated copies sold
≈ 23k–38k
from 772 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Free Ones out and predicted the genre from its 8 similar games. Every figure here, including The Free Ones's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 199k–990k
best case 2.7M (Mirror's Edge™)
The First-Person genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 199k–990k copies
≈ $1.6M–$5.0M after Steam's cut
from ~12k reviews
Best case
≈ 2.0M–3.3M copies
Mirror's Edge™ · ≈ $11.2M–$30.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and Parkour (8 of 8).
The winners
Winners here lead with Action-Adventure + Parkour, priced around $20.
The era
The games you compared span 2009 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Cyber Hook
2020
Est. copies
≈ 110k–178k
SteamSpy 50k–100k
Est. revenue
$453k–$1.2M after Steam's cut $823k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
Valley
2016
Est. copies
≈ 268k–435k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$14.99
7k reviews
Very Positive
AdventureFirst-Person
Mirror's Edge™ Catalyst
2020
Est. copies
≈ 434k–706k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.9M before the cut
$19.99
16k reviews
Mostly Positive
ParkourFemale Protagonist
Mirror's Edge™
2009
Est. copies
≈ 2.0M–3.3M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.4M before the cut
$19.99
39k reviews
Very Positive
Action-AdventureParkour
Refunct
2015
Est. copies
≈ 810k–1.3M
SteamSpy 200k–500k
Est. revenue
$666k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$2.99
17k reviews
Overwhelmingly Positive
Parkour3D Platformer
Clustertruck
2016
Est. copies
≈ 736k–1.2M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.2M after Steam's cut $5.5M–$12.5M before the cut
$14.99
18k reviews
Very Positive
ParkourAutomobile Sim
Rooftops & Alleys: The Parkour Game
2025
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$24.99
7k reviews
Very Positive
SimulationParkour
FrostRunner
2019
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayParkour

Sizing up your own game? See what its genre can realistically do before you build it.