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How many copies did Galactic Crew sell?

Estimated copies sold
≈ 4k–7k
from 147 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Galactic Crew and predicted how it would do from its 8 similar games. Every figure here, including Galactic Crew's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–26k
best case 677k (Kingdom: New Lands)
Games like Galactic Crew

A typical game among these

≈ 6k–26k copies

≈ $25k–$148k after Steam's cut

from ~475 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Kingdom: New Lands at ≈ 516k–839k copies, ≈ $2.1M–$5.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 191 reviews in their first month; the range was 29 to 2k.
The genre you'd be entering
These games
The similar games share Colony Sim (5 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Tower Defense + Survival, priced around $15. The breakout hits carry Minimalist + Building + Tower Defense; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Drill Core
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5.2x vs typical
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Est. copies
≈ 13k–21k
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$53k–$143k after Steam's cut $97k–$220k before Steam's cut
$14.99
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Kingdom: New Lands
2016
Est. copies
≈ 516k–839k
26x vs typical
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$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
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Kaya's Prophecy
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≈ 6k–10k
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2021
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Est. revenue
$108k–$290k after Steam's cut $196k–$446k before Steam's cut
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Landnama
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Est. copies
≈ 12k–19k
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$45k–$122k after Steam's cut $82k–$187k before Steam's cut
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475 reviews
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.