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How many copies did Genesis Alpha One Deluxe Edition sell?

Estimated copies sold
≈ 66k–107k
$364k–$977k after Steam's cut $661k–$1.5M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Genesis Alpha One Deluxe Edition out and predicted the genre from its 8 similar games. Every figure here, including Genesis Alpha One Deluxe Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–354k
best case 13.1M (Deep Rock Galactic)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 71k–354k copies
≈ $628k–$4.2M after Steam's cut
from ~2k reviews
Best case
≈ 10.0M–16.2M copies
Deep Rock Galactic · ≈ $82.3M–$221.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30. The breakout hits carry Dwarf + Class-Based + Exploration; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Deep Rock Galactic
2020
Est. copies
≈ 10.0M–16.2M
154x vs typical
SteamSpy 5M–10M
Est. revenue
$82.3M–$221.3M after Steam's cut $149.7M–$340.5M before the cut
$29.99
378k reviews
Overwhelmingly Positive
DwarfCo-op
STRAFE: Gold Edition
2017
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$348k–$934k after Steam's cut $632k–$1.4M before the cut
$14.99
2k reviews
Mostly Positive
Rogue-liteAction
Space Beast Terror Fright
2022
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$178k–$477k after Steam's cut $323k–$735k before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeAction
Roboquest
2023
Est. copies
≈ 582k–945k
9.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
Deadzone: Rogue
2025
Est. copies
≈ 383k–622k
6.5x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
16k reviews
Very Positive
Early AccessRogue-like
OMFG: One Million Fatal Guns
2021
Est. copies
≈ 59k–95k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Arena ShooterFPS
MOTHERGUNSHIP
2018
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$338k–$909k after Steam's cut $615k–$1.4M before the cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeFPS
Void Bastards
2019
Est. copies
≈ 156k–254k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
FPSAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.