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How many copies did Space Channel 5: Part 2 sell?

Estimated copies sold
≈ 118k–192k
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Channel 5: Part 2 and predicted how it would do from its 8 similar games. Every figure here, including Space Channel 5: Part 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 65k–556k
best case 4.6M (Muse Dash)
Games like Space Channel 5: Part 2

A typical game among these

≈ 65k–556k copies

≈ $441k–$5.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 780 to 3k.
The genre you'd be entering
These games
The similar games share Rhythm (8 of 8) and Female Protagonist (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Sexual Content + Cute + Casual; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hatsune Miku VR
2018
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before Steam's cut
$24.99
659 reviews
Mostly Positive
ActionAnime
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 590k–959k
5.0x vs typical
SteamSpy 500k–1M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.5M before Steam's cut
$39.39
24k reviews
Very Positive
RhythmAnime
Touhou Danmaku Kagura Phantasia Lost
2024
Est. copies
≈ 62k–101k
SteamSpy 100k–200k
Est. revenue
$341k–$916k after Steam's cut $619k–$1.4M before Steam's cut
$19.99
2k reviews
Very Positive
MusicAction
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
26x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before Steam's cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–418k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$920k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$14.99
27k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
KAMITSUBAKI CITY ENSEMBLE
2024
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$41k–$109k after Steam's cut $74k–$168k before Steam's cut
$3.99
1k reviews
Mostly Positive
AdventureMusic

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