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How many copies did Uizuno Blade VR sell?

Estimated copies sold
≈ 344–559
$472–$1k after Steam's cut $858–$2k before Steam's cut
from 10 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Uizuno Blade VR and predicted how it would do from its 8 similar games. Every figure here, including Uizuno Blade VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 757k–1.3M
best case 3.4M (Half-Life: Alyx)
Games like Uizuno Blade VR

A typical game among these

≈ 757k–1.3M copies

≈ $7.5M–$13.9M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Half-Life: Alyx at ≈ 2.6M–4.3M copies, ≈ $43.2M–$116.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 3k to 27k.
The genre you'd be entering
These games
The similar games share First-Person (5 of 8) and FPS (4 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $50. The breakout hits carry Horror + Survival Horror + Atmospheric; a typical game here doesn't.
When they shipped
The similar games span 2004 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Trepang2
2023
Est. copies
≈ 489k–795k
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.5M before Steam's cut
$34.99
20k reviews
Very Positive
ShooterSingleplayer
STAR WARS™: Squadrons
2020
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$39.99
28k reviews
Mixed
FlightSpace
Alien: Isolation
2014
Est. copies
≈ 3.8M–6.1M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$110.9M after Steam's cut $75.0M–$170.6M before Steam's cut
$39.99
67k reviews
Very Positive
Project Wingman
2020
Est. copies
≈ 556k–904k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before Steam's cut
$24.99
22k reviews
Very Positive
FlightAction
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
4.4x vs typical
SteamSpy 2M–5M
Est. revenue
$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
$59.99
106k reviews
Overwhelmingly Positive
VRFPS
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Half-Life: Source
2004
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$9.99
17k reviews
Mixed
FPSAction
High On Life
2022
Est. copies
≈ 640k–1.0M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.1M before Steam's cut
$39.99
26k reviews
Very Positive
ComedyFPS

Sizing up your own game? See how many copies games in its genre usually sell before you build it.