Sign in
wishvane

How many copies did Beholder 2 sell?

Estimated copies sold
≈ 248k–404k
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Beholder 2 and predicted how it would do from its 8 similar games. Every figure here, including Beholder 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 169k–1.1M
best case 1.7M (Beholder)
Games like Beholder 2

A typical game among these

≈ 169k–1.1M copies

≈ $953k–$4.0M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Beholder at ≈ 1.3M–2.1M copies, ≈ $5.0M–$13.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 705 to 4k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Choices Matter (5 of 8).
The winners
Winners here lead with Dystopian + Choices Matter, priced around $14.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Do Not Feed the Monkeys
2018
Est. copies
≈ 388k–631k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before Steam's cut
$15.99
13k reviews
Very Positive
Point & ClickPolitical Sim
Beholder 3
2022
Est. copies
≈ 71k–116k
SteamSpy 200k–500k
Est. revenue
$352k–$946k after Steam's cut $640k–$1.5M before Steam's cut
$17.99
3k reviews
Mixed
Political SimSimulation
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Dune: Imperium
2024
Est. copies
≈ 109k–178k
SteamSpy 100k–200k
Est. revenue
$691k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$22.99
4k reviews
Very Positive
Board GameStrategy
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Cyber Manhunt 2: New World - The Hacking Simulator
2025
Est. copies
≈ 141k–230k
SteamSpy 100k–200k
Est. revenue
$505k–$1.4M after Steam's cut $918k–$2.1M before Steam's cut
$12.99
6k reviews
Very Positive
HackingStory Rich
Beholder
2016
Est. copies
≈ 1.3M–2.1M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$13.99
31k reviews
Very Positive
Dystopian Choices Matter
Beholder: Conductor
2025
Est. copies
≈ 135k–220k
SteamSpy 200k–500k
Est. revenue
$520k–$1.4M after Steam's cut $946k–$2.2M before Steam's cut
$13.99
5k reviews
Very Positive
Dystopian Choices Matter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.