Sign in
wishvane

How many copies did Bloodroots sell?

Estimated copies sold
≈ 8k–13k
$42k–$114k after Steam's cut $77k–$175k before Steam's cut
from 311 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bloodroots and predicted how it would do from its 8 similar games. Every figure here, including Bloodroots's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 51k–119k
best case 5.2M (Hotline Miami 2: Wrong Number)
Games like Bloodroots

A typical game among these

≈ 51k–119k copies

≈ $295k–$691k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Hotline Miami 2: Wrong Number at ≈ 3.9M–6.4M copies, ≈ $16.2M–$43.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 503 reviews in their first month; the range was 122 to 2k.
The genre you'd be entering
These games
The similar games share Violent (7 of 8) and Gore (5 of 8).
The winners
Winners here lead with Gore + Violent, priced around $15. The breakout hits carry Great Soundtrack + Retro + Pixel Graphics; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GARAGE: Bad Trip
2018
Est. copies
≈ 25k–40k
SteamSpy 50k–100k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before Steam's cut
$14.99
817 reviews
Mixed
GoreAction
APE OUT
2019
Est. copies
≈ 119k–193k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$490k–$1.3M after Steam's cut $891k–$2.0M before Steam's cut
$14.99
4k reviews
Very Positive
ViolentIndie
Colt Canyon
2020
Est. copies
≈ 53k–86k
SteamSpy 200k–500k
Est. revenue
$218k–$585k after Steam's cut $396k–$900k before Steam's cut
$14.99
2k reviews
Very Positive
WesternBlood
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.4M
38x vs typical
SteamSpy 2M–5M
Est. revenue
$16.2M–$43.5M after Steam's cut $29.4M–$66.9M before Steam's cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Suit for Hire
2025
Est. copies
≈ 83k–135k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$342k–$919k after Steam's cut $622k–$1.4M before Steam's cut
$14.99
3k reviews
Very Positive
Early AccessAction
The Hong Kong Massacre
2019
Est. copies
≈ 59k–96k
SteamSpy 100k–200k
Est. revenue
$324k–$870k after Steam's cut $589k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
ActionBullet Time
OTXO
2023
Est. copies
≈ 99k–160k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before Steam's cut
$14.99
4k reviews
Very Positive
Action RoguelikeTop-Down Shooter
Merry Glade
2018
Est. copies
≈ 7k–12k
SteamSpy 50k–100k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$0.99
245 reviews
Very Positive
IndieCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.