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How many copies did CyberRebeat -The Fifth Domain of Warfare- sell?

Estimated copies sold
≈ 578–939
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
from 19 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CyberRebeat -The Fifth Domain of Warfare- and predicted how it would do from its 8 similar games. Every figure here, including CyberRebeat -The Fifth Domain of Warfare-'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 635–321k
best case 349k (No Case Should Remain Unsolved)
Games like CyberRebeat -The Fifth Domain of Warfare-

A typical game among these

≈ 635–321k copies

≈ $2k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: No Case Should Remain Unsolved at ≈ 266k–433k copies, ≈ $512k–$1.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 74 reviews in their first month; the range was 2 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Puzzle (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Interactive Fiction + Puzzle, priced around $7.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 175k–284k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$672k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
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AdventureMystery
while True: learn()
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Est. copies
≈ 237k–386k
2.2x vs typical
SteamSpy 500k–1M
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ProgrammingSimulation
No Case Should Remain Unsolved
2024
Est. copies
≈ 266k–433k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$512k–$1.4M after Steam's cut $930k–$2.1M before Steam's cut
$6.99
11k reviews
Overwhelmingly Positive
Interactive FictionPuzzle
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Est. copies
≈ 509k–827k
2.8x vs typical
SteamSpy 1M–2M
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$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before Steam's cut
$9.99
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InvestigationTyping
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$354–$952 after Steam's cut $643–$1k before Steam's cut
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4 reviews
4 user reviews
Visual NovelCyberpunk
Tron: Identity
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Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$30k–$81k after Steam's cut $54k–$124k before Steam's cut
$14.99
293 reviews
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AdventureVisual Novel
VSCS-II
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Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
$9.99
23 reviews
Positive
Artificial Nexus
2025
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$613–$2k after Steam's cut $1k–$3k before Steam's cut
$9.99
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9 user reviews
Point & ClickMystery

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