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How many copies did Above the Fold sell?

Estimated copies sold
≈ 790–1k
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
from 26 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Above the Fold and predicted how it would do from its 8 similar games. Every figure here, including Above the Fold's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 211k–231k
best case 742k (60 Seconds! Reatomized)
Games like Above the Fold

A typical game among these

≈ 211k–231k copies

≈ $1.0M–$1.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: 60 Seconds! Reatomized at ≈ 566k–919k copies, ≈ $1.6M–$4.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 780 to 5k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Management (4 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $15. The breakout hits carry Choose Your Own Adventure + Strategy; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Suzerain
2020
Est. copies
≈ 296k–481k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$19.99
12k reviews
Very Positive
Visual NovelChoose Your Own Adventure
60 Seconds!
2015
Est. copies
≈ 571k–927k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before Steam's cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Grocery Store Simulator
2024
Est. copies
≈ 154k–250k
SteamSpy 200k–500k
Est. revenue
$633k–$1.7M after Steam's cut $1.2M–$2.6M before Steam's cut
$14.99
6k reviews
Very Positive
Online Co-OpMultiplayer
60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure
F1® Manager 2022
2022
Est. copies
≈ 266k–433k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Mostly Positive
SimulationStrategy
Good Pizza, Great Pizza - Cooking Simulator Game
2023
Est. copies
≈ 168k–274k
SteamSpy 100k–200k
Est. revenue
$463k–$1.2M after Steam's cut $841k–$1.9M before Steam's cut
$9.99
7k reviews
Very Positive
FunnyManagement
112 Operator
2020
Est. copies
≈ 183k–297k
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$24.99
7k reviews
Very Positive
SimulationRealistic
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 882k–1.4M
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.2M–$30.1M before Steam's cut
$29.99
18k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.