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How many copies did Endhall sell?

Estimated copies sold
≈ 4k–7k
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
from 133 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Endhall and predicted how it would do from its 8 similar games. Every figure here, including Endhall's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 278k–782k
best case 881k (Darkest Dungeon® II)
Games like Endhall

A typical game among these

≈ 278k–782k copies

≈ $3.8M–$6.1M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Darkest Dungeon® II at ≈ 671k–1.1M copies, ≈ $7.4M–$19.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 977 to 8k.
The genre you'd be entering
These games
The similar games share Turn-Based Tactics (7 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Turn-Based Tactics + Dungeon Crawler, priced around $40.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.