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How many copies did 武侠乂 The Swordsmen X sell?

Estimated copies sold
≈ 93k–151k
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 武侠乂 The Swordsmen X out and predicted the genre from its 8 similar games. Every figure here, including 武侠乂 The Swordsmen X's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.6M–9.3M
best case 34.9M (ARK: Survival Evolved)
The MMORPG genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6.6M–9.3M copies
≈ $58.7M–$95.0M after Steam's cut
from ~222k reviews
Best case
≈ 26.6M–43.2M copies
ARK: Survival Evolved · ≈ $109.6M–$294.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on MMORPG (4 of 8) and Action RPG (3 of 8).
The winners
Winners here lead with Action RPG + Looter Shooter, priced around $15. The breakout hits carry Looter Shooter + Third-Person Shooter + Third Person; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.