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How many copies did Touhou: Scarlet Curiosity sell?

Estimated copies sold
≈ 40k–65k
$164k–$441k after Steam's cut $298k–$678k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Touhou: Scarlet Curiosity out and predicted the genre from its 8 similar games. Every figure here, including Touhou: Scarlet Curiosity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 806k–3.5M
best case 12.1M (Risk of Rain 2)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 806k–3.5M copies
≈ $4.2M–$63.7M after Steam's cut
from ~34k reviews
Best case
≈ 9.3M–15.0M copies
Risk of Rain 2 · ≈ $63.6M–$171.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (3 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $25.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.