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How many copies did Tails Noir sell?

Estimated copies sold
≈ 87k–141k
$595k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
from 3k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tails Noir and predicted how it would do from its 8 similar games. Every figure here, including Tails Noir's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 175k–216k
best case 655k (The Test)
Games like Tails Noir

A typical game among these

≈ 175k–216k copies

≈ $291k–$1.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Test at ≈ 499k–810k copies, ≈ $273k–$734k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 448 to 2k.
The genre you'd be entering
These games
The similar games share Story Rich (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Story Rich, priced around $4. The breakout hits carry Story Rich + Psychological + Puzzle; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 167k–271k
SteamSpy 5M–10M
Est. revenue
$458k–$1.2M after Steam's cut $833k–$1.9M before Steam's cut
$9.99
4k reviews
Very Positive
Point & ClickAdventure
The Test
2020
Est. copies
≈ 499k–810k
4.0x vs typical
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
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Choose Your Own AdventureSimulation
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AdventureInvestigation
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2022
Est. copies
≈ 129k–210k
SteamSpy 100k–200k
Est. revenue
$390k–$1.0M after Steam's cut $709k–$1.6M before Steam's cut
$10.99
5k reviews
Very Positive
RPGText-Based
Urban Myth Dissolution Center
2025
Est. copies
≈ 157k–256k
SteamSpy 100k–200k
Est. revenue
$779k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$17.99
6k reviews
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Visual NovelAdventure
No Case Should Remain Unsolved
2024
Est. copies
≈ 266k–433k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$512k–$1.4M after Steam's cut $930k–$2.1M before Steam's cut
$6.99
11k reviews
Overwhelmingly Positive
Interactive FictionPuzzle
The Deed
2015
Est. copies
≈ 185k–300k
SteamSpy 500k–1M
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before Steam's cut
$0.99
4k reviews
Very Positive
RPGMakerAdventure
The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before Steam's cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings

Sizing up your own game? See how many copies games in its genre usually sell before you build it.