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wishvane

How many copies did Gaia sell?

Estimated copies sold
≈ 2k–4k
$13k–$36k after Steam's cut $24k–$55k before the cut
from 92 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gaia out and predicted the genre from its 8 similar games. Every figure here, including Gaia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–4.4M
best case 17.5M (Valheim)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.2M–4.4M copies
≈ $43.4M–$53.5M after Steam's cut
from ~108k reviews
Best case
≈ 13.3M–21.7M copies
Valheim · ≈ $73.4M–$197.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Base-Building (7 of 8).
The winners
Winners here lead with Open World, priced around $30.
The era
The games you compared span 2018 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Palworld
2026
Est. copies
≈ 10.7M–17.3M
4.1x vs typical
SteamSpy 50M–100M
Est. revenue
$88.0M–$236.6M after Steam's cut $160.0M–$363.9M before the cut
$29.99
445k reviews
Very Positive
Open WorldSurvival
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
Est. revenue
$32.9M–$88.6M after Steam's cut $59.9M–$136.3M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Subnautica
2018
Est. copies
≈ 11.5M–18.6M
3.5x vs typical
SteamSpy 5M–10M
Est. revenue
$94.5M–$254.0M after Steam's cut $171.8M–$390.8M before the cut
$29.99
377k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Satisfactory
2024
Est. copies
≈ 6.6M–10.7M
2.6x vs typical
SteamSpy 10M–20M
Est. revenue
$72.7M–$195.5M after Steam's cut $132.2M–$300.7M before the cut
$39.99
275k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Subnautica: Below Zero
2021
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.1M–$91.1M before the cut
$29.99
108k reviews
Very Positive
Open World Survival CraftSurvival
Valheim
2021
Est. copies
≈ 13.3M–21.7M
5.0x vs typical
SteamSpy 10M–20M
Est. revenue
$73.4M–$197.2M after Steam's cut $133.4M–$303.4M before the cut
$19.99
538k reviews
Very Positive
Open World Survival CraftSurvival
Grounded
2022
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$25.1M–$67.4M after Steam's cut $45.6M–$103.7M before the cut
$39.99
95k reviews
Very Positive
SurvivalMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.