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How many copies did MMA Simulator sell?

Estimated copies sold
≈ 882–1k
from 29 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid MMA Simulator and predicted how it would do from its 8 similar games. Every figure here, including MMA Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–57k
best case 103k (Wrestling Empire)
Games like MMA Simulator

A typical game among these

≈ 4k–57k copies

≈ $17k–$247k after Steam's cut

from ~290 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Wrestling Empire at ≈ 78k–127k copies, ≈ $429k–$1.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 86 reviews in their first month; the range was 59 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Sports + Wrestling, priced around $20.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Boxing Simulator
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
$7.99
81 reviews
Very Positive
SimulationSports
World of Mixed Martial Arts 3
2015
Est. copies
≈ 8k–12k
SteamSpy 20k–50k
Est. revenue
$42k–$113k after Steam's cut $77k–$174k before Steam's cut
$19.99
157 reviews
Mostly Positive
SportsSimulation
Tactic Boxing
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$29k–$77k after Steam's cut $52k–$119k before Steam's cut
$9.99
422 reviews
Mostly Positive
BoxingPhysics
Wrestling Empire
2021
Est. copies
≈ 78k–127k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$429k–$1.2M after Steam's cut $781k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
SportsWrestling
Taekwondo Grand Prix
2018
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before Steam's cut
$11.99
97 reviews
Very Positive
SportsAction
Gym Simulator 24
2024
Est. copies
≈ 66k–106k
9.1x vs typical
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $426k–$968k before Steam's cut
$12.99
3k reviews
Very Positive
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Karate Master 2 Knock Down Blow
2015
Est. copies
≈ 37k–59k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$100k–$270k after Steam's cut $182k–$415k before Steam's cut
$9.99
748 reviews
Very Positive
2D FighterAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.