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How many copies did Transport INC sell?

Estimated copies sold
≈ 27k–44k
$89k–$238k after Steam's cut $161k–$367k before Steam's cut
from 1k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Transport INC and predicted how it would do from its 8 similar games. Every figure here, including Transport INC's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–191k
best case 1.2M (Transport Fever 2)
Games like Transport INC

A typical game among these

≈ 4k–191k copies

≈ $18k–$2.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Transport Fever 2 at ≈ 950k–1.5M copies, ≈ $10.4M–$28.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 101 reviews in their first month; the range was 2 to 618.
The genre you'd be entering
These games
The similar games share Transportation (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jeepney Simulator 2
2024
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
$8.99
137 reviews
Very Positive
SimulationDriving
Derail Valley
2019
Est. copies
≈ 283k–460k
6.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Train Sim World® 4
2023
Est. copies
≈ 100k–162k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$824k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
EEP 17 Rail- / Railway Construction and Train Simulation Game
2022
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before Steam's cut
$69.99
18 reviews
Mixed
Delivery INC
2023
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$29k–$77k after Steam's cut $52k–$118k before Steam's cut
$14.99
279 reviews
Mostly Positive
Real Time TacticsManagement
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
21x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy
Mashinky
2018
Est. copies
≈ 86k–139k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$590k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$24.99
3k reviews
Very Positive
Early AccessStrategy
A-Train 9 V5.0 : Japan Train Simulator Ultimate Edition
2024
Est. copies
≈ 942–2k
SteamSpy under 20k
Est. revenue
$10k–$28k after Steam's cut $19k–$43k before Steam's cut
$39.99
38 reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.