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How many copies did Disassembly VR sell?

Estimated copies sold
≈ 5k–8k
$42k–$112k after Steam's cut $76k–$173k before Steam's cut
from 176 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Disassembly VR and predicted how it would do from its 8 similar games. Every figure here, including Disassembly VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.4M–4.3M
best case 12.2M (VRChat)
Games like Disassembly VR

A typical game among these

≈ 2.4M–4.3M copies

≈ $24.2M–$41.7M after Steam's cut

from ~75k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: VRChat at ≈ 9.3M–15.1M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR + Anime. The breakout hits carry Anime + Memes + Free to Play; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
84k reviews
Very Positive
Free to PlayVR
Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$37.2M–$100.0M after Steam's cut $67.6M–$153.8M before Steam's cut
$44.99
72k reviews
Very Positive
SimulationBuilding
VRChat
2017
Est. copies
≈ 9.3M–15.1M
3.6x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$96.9M before Steam's cut
$24.99
112k reviews
Very Positive
SimulationDesign & Illustration
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.